Click to login to My Account Sign in Sign up for an account. Amazing Spiderman Mug Spiderman mug, perfect for any Marvel fan. Shop Now. Bookshelves Pocket Diary Bodleian Libraries This week-to-view pocket diary has a foil and embossed cover with magnetic closure. On Offer Wham!
Graphic Novels - The Walking Dead
New Popular Science! Season 1 The Haunting of Hill House All ten episodes from the first season of the supernatural horror. Description American Horror Story: Murder House is the hugely popular FX show about the Harmon family who move into a new home that has a dark and disturbing history. Add to Basket Sign in to add to wishlist. Delivered to your inbox to transfer to your device. Is this the right eBook for my device?
How do I download this eBook? See help and FAQs pages.
Game of Thrones Series 1 Ultimate Quiz - By beckie
The Walking Dead Quiz Book. The Firefly Quiz Book.
- Tražite aplikacije za Mac računalo? Pokušajte Mac App Store..
- 14 "Game Of Thrones" Trivia Questions Every True Fan Should Be Able To Answer.
- Sullivans Crimeography.
- A Safe Place for Dying (Dek Elstrom Mysteries);
The potential to score high - notably for big groups split into big teams - means a winning team can emerge surprisingly late, which sustains full involvement of all players. The larger the floor area then the more energetic the game will tend to be. The game can also be played outside provided there is no strong wind. For a more messy game outside for kids, supply a bucket of water and instruct that the balls should be wet..
The game is very adaptable. Consider and decide your own rules and scoring for your own situation. If playing the game with individuals for example in a small group of five , allow players two balls each. This makes the game more interesting for individuals, in which the order of throwing can be reversed for the second ball, making it fairer for all, assuming playing only one 'end'. Or play big 'marbles' instead - best on a square playing area - in which players eliminate other players by rolling their ball to hit another player's balls. Players take turns to roll their balls.
The winner is the last player remaining whose ball has not been hit by another ball. Players have to decide how close to risk leaving their balls to other balls, so it becomes quite a tactical exercise. Simplest rule here is to eliminate only the first ball hit with each roll, not rebounds. This is a quick adaptable exercise for small groups, or for large groups if split into self-facilitating teams, or alternatively pairs.
Take a minute to consider - What thirty seconds of your life would you most want to re-live, if you only had thirty seconds left? For the purposes of the exercise participants can choose several different life experiences, provided the total time is no more than thirty seconds. Exclude sex from highlights if there is a risk that it will unhelpfully distract, embarrass or be too dominant. Shorten and concentrate the exercise by reducing the highlights time period from thirty to ten seconds, or lengthen and deepen the exercise by increasing the time period to ten minutes or an hour.
Note: To make the exercise more dynamic and forward-looking you can encourage people to consider especially life highlights which can be repeated or extended in some way. Childbirth is for many people a highlight which is not likely to be repeatable, although this can of course prompt thoughts and discussions about the importance of family compared to other life issues. This website accepts no liability for any marital or romantic strife arising if you play this game socially in couples, especially under the influence of drink or other inhibition-reducing substance.
Here's a really quick exercise, ideal for ice-breakers - minutes - for groups any age or size. Equipment: Lots of coins, in case participants need extra.
- Geeks Who Drink!
- Game of Thrones - The Book.
- Forensic Cardiovascular Medicine.
- Chinese Whispers: China Thriller 6 (The China Thrillers);
At last a use for all the shrapnel in your piggy bank.. Large groups can be spilt into teams of people. Combine team coins. Produce a single team logo, themed according to the situation.
Looking for Mac apps? Try the Mac App Store.
Split the group into two. Half leave the room while remaining half make their personal coin logos. Half return to room and try to match logos to people. Repeat the process enabling the guessers to make, and the makers to guess.
Can You Beat This Annoyingly Difficult "Game Of Thrones" Quiz?
Ask participants to explain their logos to the group, or if pressed for time and for large groups - split the group and have the logos explained among teams of threes. If running the exercise in teams - review the discussions and feelings leading to the design of the logo, and the team theme if appropriate. The activity is more dynamic if played in competitive teams, minimum three players per team, ideally per team. The exercise involves devising and using a simple coded non-verbal unspoken communications system. This is a very flexible game concept, and can be adapted in many ways to suit your situation and purposes.
These instructions are for competitive teams playing the game. Adapt it accordingly for a single group. For groups of four people or more, best with six people or more. Teams of more than ten become chaotic which is okay if that's what you are seeking to demonstrate. It's a very flexible concept; adapt it to suit your needs. This exercise is subject to a lot of variation, including the solutions that people devise. If you are a facilitator trying to imagine how it works, this might help.. At least three strings need to be connected to the top open end or near the top of the transporter tube, which keeps the tube upright and hanging from the connected strings being pulled tight by team members, and enables the tube potentially to be suspended and moved anywhere by and between the stringholders.
Given that people cannot move their positions once the ball is loaded into the transporter tube, the method of 'playing out' string, as well as pulling it, is crucial.
Strings that are too short become a problem. At least one team member needs a string connected to the bottom of the tube to enable the tipping.
If just one string is connected to the bottom of the tube then the tube can be tipped from just one direction, which means the team needs to have good control over the positioning of the tube. Having more than one string connected to the bottom of the tube from more than one position increases the options for the direction of the tipping, but the downside is that beyond a certain point, depending on the coordination capability of the team the difficulty tends to increase with more people having more strings connected.
Any bottom-connected string that crosses with a top-connected string will encounter a problem when it comes to tipping, because logically the bottom-connected string must get higher than the top-connected strings, hence the example solution which follows. At its simplest, imagine the receptor tube the target into which the ball must be tipped being in the centre of a clock face. Three team members are positioned at, say, 12, 4 and 8 o'clock, each of whom has a string connected to the top of the transporter tube, and a fourth team member, say, at 6 o'clock, has a string connected to the bottom of the transporter tube to enable the tipping.
The ball is placed in the transporter tube, say by the team member at 12 o'clock. At this time no one can move from their position. The people at 4 and 8 take up the slack while 12 string is kept tight enabling the tube to be lifted. While 4 and 8 pull the tube towards the clockface centre, 12 plays out, keeping a tight string.
When the tube is in the correct position for tipping, 6 can pull, while the other three strings stay tight to keep the tube's position, or adjust as necessary. A quicker simpler version of this game can be played using drinking straws, a ball of rolled-up paper and a very thin dinner-table place mat:.
A quick simple ice-breaker or bigger exercise related to questioning, and working together, here is the instruction, for groups of any size and any ages:. You can devise your own situations besides these to suit your purposes. There are countless other possible situations. Increasing the variety of situations allocated will tend to increase the time of the activity and especially its review. There are no absolute 'right' or best questions - there are many effective questions, depending on the situation and people's needs, but there are certainly questions which do not work well and which should be avoided.